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Mobile games today include dramatic visual effects such as cars racing past you, gunshots whizzing by and helicopters hovering overhead, but screen size can limit the impact of these effects on mobile devices. With handsets featuring Sonaptic’s Sound Engine technology, you actually hear the car racing past, the gunshot whiz past you and the helicopter moving overhead, all in full 3D surround sound, dramatically increasing your immersion in the gameplay. Sonaptic’s Sound Engine brings to life interactive games, delivering a new dimension in immersion and opening a world of new entertainment possibilities on mobile gaming platforms and mobile phones.
The main features of the Sound Engine that make the gaming experience on a small device become a whole a lot bigger are:
Real-time 3D Positioning : Sounds are positioned in real time, both horizontally and vertically around the user. This is achieved through either standard stereo headphones or closely spaced microspeakers in the portable gaming deck or mobile phone.
Doppler Effect : When sounds, such as an ambulance, move quickly towards (or away from) the listener, the pitch of the sound changes with velocity. Sonaptic’s Sound Engine can accurately reproduce this effect.
Reverberation : Every room or gameplay environment sounds different, because of their size, shape and acoustical characteristics - materials of the floor, walls and so on. The Sonaptic Sound Engine can recreate this to give a truly realistic experience in game environments limited only by the imagination of the games creator.
Obstruction and Occlusion : Objects and structures can get in the way of sound sources and affect the way we hear them - there might be a wall, a window, or a large object between you and your opponent. These effects are particularly useful for gamers - hear the sound of footsteps behind a wall before your opponent jumps out in front of you !
Orientation : Many objects have sound orientation, for example a person’s voice might be directed at a colleague-in-arms, a dog’s bark might be directed at an intruder. Sonaptic’s Sound Engine recreates this effect with great accuracy, adding to the realism in gameplay.
User Orientation : As we move around our brain tracks the sounds we hear. For instance as our character in the game spins around to face in the opposite direction, the sound of a car in front of you will move to the side and then behind us. Once again this is important for realism in games.
Ranges : The apparent loudness of a sound source will reduce as you move further away from it. Using Sonaptic’s Sound Engine, the range of the sound level can be set for each object as you move towards or away from the source.
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UK AND EUROPE
Wolfson Microelectronics
(formely Sonaptic Limited)
3 Cliveden Office Village
Lancaster Road
High Wycombe
Buckinghamshire
HP12 3YZ
United Kingdom
JAPAN AND ASIA PACIFIC
Wolfson Microelectronics
(formely Sonaptic K.K.)
7-17-14-402 Nishi Shinjyuku
Shinjyuku-ku
Tokyo 160-0023
Japan
UNITED STATES
Wolfson Microelectronics
(formely Sonaptic, Inc)
13915 Burnet Road
Suite 101
Austin, TX 78728
Texas 78728
USA
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